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pyqt5实现井字棋的示例代码

(编辑:jimmy 日期: 2024/12/31 浏览:3 次 )

本文介绍的是利用pyqt5实现井字棋,下面话不多说了,来一起看看详细的介绍

作者:袁少泽

代码如下(示例):

import random
import sys
import time
from PyQt5.QtCore import *
from PyQt5.QtWidgets import *
start=time.time()
class Ui_Form(object):
 def setupUi(self, Form):
 Form.setObjectName("Form")
 Form.resize(415, 346)
 self.label_3 = QtWidgets.QLabel(Form)
 self.label_3.setGeometry(QtCore.QRect(30, 290, 241, 20))
 self.label_3.setObjectName("label_3")
 self.pushButton_10 = QtWidgets.QPushButton(Form)
 self.pushButton_10.setGeometry(QtCore.QRect(210, 310, 75, 23))
 self.pushButton_10.setCheckable(False)
 self.pushButton_10.setDefault(False)
 self.pushButton_10.setObjectName("pushButton_10")
 self.label_2 = QtWidgets.QLabel(Form)
 self.label_2.setGeometry(QtCore.QRect(20, 260, 241, 20))
 self.label_2.setObjectName("label_2")
 self.label = QtWidgets.QLabel(Form)
 self.label.setGeometry(QtCore.QRect(290, 10, 111, 31))
 self.label.setObjectName("label")
 self.layoutWidget = QtWidgets.QWidget(Form)
 self.layoutWidget.setGeometry(QtCore.QRect(70, 40, 191, 191))
 self.layoutWidget.setObjectName("layoutWidget")
 self.gridLayout = QtWidgets.QGridLayout(self.layoutWidget)
 self.gridLayout.setContentsMargins(0, 0, 0, 0)
 self.gridLayout.setObjectName("gridLayout")
 self.pushButton = QtWidgets.QPushButton(self.layoutWidget)
 self.pushButton.setEnabled(True)
 self.pushButton.setToolTip("")
 self.pushButton.setText("")
 self.pushButton.setObjectName("pushButton")
 self.gridLayout.addWidget(self.pushButton, 0, 0, 1, 1)
 self.pushButton_4 = QtWidgets.QPushButton(self.layoutWidget)
 self.pushButton_4.setText("")
 self.pushButton_4.setObjectName("pushButton_4")
 self.gridLayout.addWidget(self.pushButton_4, 0, 1, 1, 1)
 self.pushButton_7 = QtWidgets.QPushButton(self.layoutWidget)
 self.pushButton_7.setEnabled(True)
 self.pushButton_7.setText("")
 self.pushButton_7.setObjectName("pushButton_7")
 self.gridLayout.addWidget(self.pushButton_7, 0, 2, 1, 1)
 self.pushButton_2 = QtWidgets.QPushButton(self.layoutWidget)
 self.pushButton_2.setText("")
 self.pushButton_2.setObjectName("pushButton_2")
 self.gridLayout.addWidget(self.pushButton_2, 1, 0, 1, 1)
 self.pushButton_5 = QtWidgets.QPushButton(self.layoutWidget)
 self.pushButton_5.setText("")
 self.pushButton_5.setObjectName("pushButton_5")
 self.gridLayout.addWidget(self.pushButton_5, 1, 1, 1, 1)
 self.pushButton_8 = QtWidgets.QPushButton(self.layoutWidget)
 self.pushButton_8.setText("")
 self.pushButton_8.setObjectName("pushButton_8")
 self.gridLayout.addWidget(self.pushButton_8, 1, 2, 1, 1)
 self.pushButton_3 = QtWidgets.QPushButton(self.layoutWidget)
 self.pushButton_3.setText("")
 self.pushButton_3.setObjectName("pushButton_3")
 self.gridLayout.addWidget(self.pushButton_3, 2, 0, 1, 1)
 self.pushButton_6 = QtWidgets.QPushButton(self.layoutWidget)
 self.pushButton_6.setText("")
 self.pushButton_6.setObjectName("pushButton_6")
 self.gridLayout.addWidget(self.pushButton_6, 2, 1, 1, 1)
 self.pushButton_9 = QtWidgets.QPushButton(self.layoutWidget)
 self.pushButton_9.setText("")
 self.pushButton_9.setObjectName("pushButton_9")
 self.gridLayout.addWidget(self.pushButton_9, 2, 2, 1, 1)
 self.label_4 = QtWidgets.QLabel(Form)
 self.label_4.setGeometry(QtCore.QRect(70, 10, 131, 21))
 self.label_4.setObjectName("label_4")
 self.pushButton_11 = QtWidgets.QPushButton(Form)
 self.pushButton_11.setGeometry(QtCore.QRect(300, 310, 75, 23))
 self.pushButton_11.setObjectName("pushButton_11")
 self.retranslateUi(Form)
 self.pushButton_11.clicked.connect(Form.close)
 QtCore.QMetaObject.connectSlotsByName(Form)
 def retranslateUi(self, Form):
 _translate = QtCore.QCoreApplication.translate
 Form.setWindowTitle(_translate("Form", "Form"))
 self.label_3.setText(_translate("Form", "TextLabel"))
 self.pushButton_10.setText(_translate("Form", "重新开始"))
 self.label_2.setText(_translate("Form", "TextLabel"))
 self.label.setText(_translate("Form", "TextLabel"))
 self.label_4.setText(_translate("Form", "TextLabel"))
 self.pushButton_11.setText(_translate("Form", "退出"))
from PyQt5 import QtCore, QtWidgets
class Ui_MainWindow(object):
 def setupUi(self, MainWindow):
 MainWindow.setObjectName("MainWindow")
 MainWindow.resize(294, 167)
 self.centralwidget = QtWidgets.QWidget(MainWindow)
 self.centralwidget.setObjectName("centralwidget")
 self.label = QtWidgets.QLabel(self.centralwidget)
 self.label.setGeometry(QtCore.QRect(110, 20, 161, 31))
 self.label.setObjectName("label")
 self.pushButton = QtWidgets.QPushButton(self.centralwidget)
 self.pushButton.setGeometry(QtCore.QRect(50, 80, 75, 23))
 self.pushButton.setObjectName("pushButton")
 self.pushButton_2 = QtWidgets.QPushButton(self.centralwidget)
 self.pushButton_2.setGeometry(QtCore.QRect(180, 80, 75, 23))
 self.pushButton_2.setObjectName("pushButton_2")
 self.pushButton_3 = QtWidgets.QPushButton(self.centralwidget)
 self.pushButton_3.setGeometry(QtCore.QRect(270, 10, 21, 23))
 self.pushButton_3.setObjectName("pushButton_3")
 MainWindow.setCentralWidget(self.centralwidget)
 self.statusbar = QtWidgets.QStatusBar(MainWindow)
 self.statusbar.setObjectName("statusbar")
 MainWindow.setStatusBar(self.statusbar)

 self.retranslateUi(MainWindow)
 self.pushButton_3.clicked.connect(MainWindow.close)
 QtCore.QMetaObject.connectSlotsByName(MainWindow)

 def retranslateUi(self, MainWindow):
 _translate = QtCore.QCoreApplication.translate
 MainWindow.setWindowTitle(_translate("MainWindow", "井字棋-模式选择"))
 self.label.setText(_translate("MainWindow", "模式选择"))
 self.pushButton.setText(_translate("MainWindow", "双人"))
 self.pushButton_2.setText(_translate("MainWindow", "单人"))
 self.pushButton_3.setText(_translate("MainWindow", "X"))
class QIPAN():
 def __init__(self):
 self.qi11 = ' '
 self.qi12 = ' '
 self.qi13 = ' '
 self.qi21 = ' '
 self.qi22 = ' '
 self.qi23 = ' '
 self.qi31 = ' '
 self.qi32 = ' '
 self.qi33 = ' '
qipan = QIPAN()
class danren(QWidget):
 def __init__(self):
 super(danren, self).__init__()
 self.ui = Ui_Form()
 self.ui.setupUi(self)
 self.setWindowTitle('单人模式')
 self.initUI()
 self.ui.label_4.setText("单人模式")
 self.time = 0
 self.setWindowFlags(QtCore.Qt.CustomizeWindowHint)###

 def initUI(self):
 self.ui.pushButton.setText(qipan.qi11)
 self.ui.pushButton_2.setText(qipan.qi12)
 self.ui.pushButton_3.setText(qipan.qi13)
 self.ui.pushButton_4.setText(qipan.qi21)
 self.ui.pushButton_5.setText(qipan.qi22)
 self.ui.pushButton_6.setText(qipan.qi23)
 self.ui.pushButton_7.setText(qipan.qi31)
 self.ui.pushButton_8.setText(qipan.qi32)
 self.ui.pushButton_9.setText(qipan.qi33)
 self.ui.pushButton.setToolTip('pushButton/qi11')
 self.ui.pushButton_2.setToolTip('pushButton_2/qi12')
 self.ui.pushButton_3.setToolTip('pushButton_3/qi13')
 self.ui.pushButton_4.setToolTip('pushButton_4/qi21')
 self.ui.pushButton_5.setToolTip('pushButton_5/qi22')
 self.ui.pushButton_6.setToolTip('pushButton_6/qi23')
 self.ui.pushButton_7.setToolTip('pushButton_7/qi31')
 self.ui.pushButton_8.setToolTip('pushButton_8/qi32')
 self.ui.pushButton_9.setToolTip('pushButton_9/qi33')
 self.ui.label.setText('')
 self.ui.label_2.setText('当前为O玩家VS电脑')
 self.ui.label_3.setText('')
 self.timer = QTimer()
 self.timer.timeout.connect(self.showtime)
 self.startTimer()
 self.CONNECT()
 def CONNECT(self):
 self.ui.pushButton.clicked.connect(self.change)
 self.ui.pushButton_2.clicked.connect(self.change2)
 self.ui.pushButton_3.clicked.connect(self.change3)
 self.ui.pushButton_4.clicked.connect(self.change4)
 self.ui.pushButton_5.clicked.connect(self.change5)
 self.ui.pushButton_6.clicked.connect(self.change6)
 self.ui.pushButton_7.clicked.connect(self.change7)
 self.ui.pushButton_8.clicked.connect(self.change8)
 self.ui.pushButton_9.clicked.connect(self.change9)
 self.ui.pushButton.clicked.connect(self.PANDUAN)
 self.ui.pushButton_2.clicked.connect(self.PANDUAN)
 self.ui.pushButton_3.clicked.connect(self.PANDUAN)
 self.ui.pushButton_4.clicked.connect(self.PANDUAN)
 self.ui.pushButton_5.clicked.connect(self.PANDUAN)
 self.ui.pushButton_6.clicked.connect(self.PANDUAN)
 self.ui.pushButton_7.clicked.connect(self.PANDUAN)
 self.ui.pushButton_8.clicked.connect(self.PANDUAN)
 self.ui.pushButton_9.clicked.connect(self.PANDUAN)
 self.ui.pushButton_10.clicked.connect(self.HUANYUAN)
 self.ui.pushButton_11.clicked.connect(self.HUANYUAN)
 def change(self):
 self.time = self.time + 1
 if (self.time + 2) % 2 == 0:
  a = "X"
  self.ui.pushButton.setText(a)
 else:
  a = "O"
  self.ui.pushButton.setText(a)
 self.ui.pushButton.setEnabled(False)
 if self.time < 9:
  self.suiji()
 def change2(self):
 self.time = self.time + 1
 if (self.time + 2) % 2 == 0:
  a = "X"
  self.ui.pushButton_2.setText(a)
 else:
  a = "O"
  self.ui.pushButton_2.setText(a)
 self.ui.pushButton_2.setEnabled(False)
 if self.time < 9:
  self.suiji()
 def change3(self):
 self.time = self.time + 1
 if (self.time + 2) % 2 == 0:
  a = "X"
  self.ui.pushButton_3.setText(a)
 else:
  a = "O"
  self.ui.pushButton_3.setText(a)
 self.ui.pushButton_3.setEnabled(False)
 if self.time<9:
  self.suiji()
 def change4(self):
 self.time = self.time + 1
 if (self.time + 2) % 2 == 0:
  a = "X"
  self.ui.pushButton_4.setText(a)
 else:
  a = "O"
  self.ui.pushButton_4.setText(a)
 self.ui.pushButton_4.setEnabled(False)
 if self.time < 9:
  self.suiji()
 def change5(self):
 self.time = self.time + 1
 if (self.time + 2) % 2 == 0:
  a = "X"
  self.ui.pushButton_5.setText(a)
 else:
  a = "O"
  self.ui.pushButton_5.setText(a)
 self.ui.pushButton_5.setEnabled(False)
 if self.time < 9:
  self.suiji()
 def change6(self):
 self.time = self.time + 1
 if (self.time + 2) % 2 == 0:
  a = "X"
  self.ui.pushButton_6.setText(a)
 else:
  a = "O"
  self.ui.pushButton_6.setText(a)
 self.ui.pushButton_6.setEnabled(False)
 if self.time < 9:
  self.suiji()
 def change7(self):
 self.time = self.time + 1
 if (self.time + 2) % 2 == 0:
  a = "X"
  self.ui.pushButton_7.setText(a)
 else:
  a = "O"
  self.ui.pushButton_7.setText(a)
 self.ui.pushButton_7.setEnabled(False)
 if self.time<9:
  self.suiji()
 def change8(self):
 self.time = self.time + 1
 if (self.time + 2) % 2 == 0:
  a = "X"
  self.ui.pushButton_8.setText(a)
 else:
  a = "O"
  self.ui.pushButton_8.setText(a)
 self.ui.pushButton_8.setEnabled(False)
 if self.time<9:
  self.suiji()
 def change9(self):
 self.time = self.time + 1
 if (self.time + 2) % 2 == 0:
  a = "X"
  self.ui.pushButton_9.setText(a)
 else:
  a = "O"
  self.ui.pushButton_9.setText(a)
 self.ui.pushButton_9.setEnabled(False)
 if self.time<9:
  self.suiji()
 def showtime(self):
 end = time.time()
 self.ui.label.setText(f'游戏开始{int(end - start)}秒')
 def PANDUAN(self):
 if self.time<9:
  if (
   self.ui.pushButton.text() == 'X' and self.ui.pushButton_2.text() == 'X' and self.ui.pushButton_3.text() == 'X')    or (
   self.ui.pushButton.text() == 'X' and self.ui.pushButton_4.text() == 'X' and self.ui.pushButton_7.text() == 'X')    or (
   self.ui.pushButton.text() == 'X' and self.ui.pushButton_5.text() == 'X' and self.ui.pushButton_9.text() == 'X')    or (
   self.ui.pushButton_4.text() == 'X' and self.ui.pushButton_5.text() == 'X' and self.ui.pushButton_6.text() == 'X')    or (
   self.ui.pushButton_7.text() == 'X' and self.ui.pushButton_5.text() == 'X' and self.ui.pushButton_3.text() == 'X')    or (
   self.ui.pushButton_3.text() == 'X' and self.ui.pushButton_6.text() == 'X' and self.ui.pushButton_9.text() == 'X')    or (
   self.ui.pushButton_2.text() == 'X' and self.ui.pushButton_5.text() == 'X' and self.ui.pushButton_8.text() == 'X')    or (
   self.ui.pushButton_7.text() == 'X' and self.ui.pushButton_8.text() == 'X' and self.ui.pushButton_9.text() == 'X'):
  self.ui.label_3.setText("电脑获胜")
  self.ui.label_2.setText("结束")
  self.ui.pushButton.setEnabled(False)
  self.ui.pushButton_2.setEnabled(False)
  self.ui.pushButton_3.setEnabled(False)
  self.ui.pushButton_4.setEnabled(False)
  self.ui.pushButton_5.setEnabled(False)
  self.ui.pushButton_6.setEnabled(False)
  self.ui.pushButton_7.setEnabled(False)
  self.ui.pushButton_8.setEnabled(False)
  self.ui.pushButton_9.setEnabled(False)
  self.time=0
  elif (
   self.ui.pushButton.text() == 'O' and self.ui.pushButton_2.text() == 'O' and self.ui.pushButton_3.text() == 'O')    or (
   self.ui.pushButton.text() == 'O' and self.ui.pushButton_4.text() == 'O' and self.ui.pushButton_7.text() == 'O')    or (
   self.ui.pushButton.text() == 'O' and self.ui.pushButton_5.text() == 'O' and self.ui.pushButton_9.text() == 'O')    or (
   self.ui.pushButton_4.text() == 'O' and self.ui.pushButton_5.text() == 'O' and self.ui.pushButton_6.text() == 'O')    or (
   self.ui.pushButton_7.text() == 'O' and self.ui.pushButton_5.text() == 'O' and self.ui.pushButton_3.text() == 'O')    or (
   self.ui.pushButton_7.text() == 'X' and self.ui.pushButton_8.text() == 'X' and self.ui.pushButton_9.text() == 'X')    or (
   self.ui.pushButton_2.text() == 'X' and self.ui.pushButton_5.text() == 'X' and self.ui.pushButton_8.text() == 'X')    or (
   self.ui.pushButton_3.text() == 'O' and self.ui.pushButton_6.text() == 'O' and self.ui.pushButton_9.text() == 'O'):
  self.ui.label_3.setText("O玩家获胜")
  self.ui.label_2.setText("结束")
  self.ui.pushButton.setEnabled(False)
  self.ui.pushButton_2.setEnabled(False)
  self.ui.pushButton_3.setEnabled(False)
  self.ui.pushButton_4.setEnabled(False)
  self.ui.pushButton_5.setEnabled(False)
  self.ui.pushButton_6.setEnabled(False)
  self.ui.pushButton_7.setEnabled(False)
  self.ui.pushButton_8.setEnabled(False)
  self.ui.pushButton_9.setEnabled(False)
  self.time=0
  else:
  self.ui.label_3.setText("暂未分出胜负")
 elif self.time==9:
  if (
   self.ui.pushButton.text() == 'X' and self.ui.pushButton_2.text() == 'X' and self.ui.pushButton_3.text() == 'X')    or (
   self.ui.pushButton.text() == 'X' and self.ui.pushButton_4.text() == 'X' and self.ui.pushButton_7.text() == 'X')    or (
   self.ui.pushButton.text() == 'X' and self.ui.pushButton_5.text() == 'X' and self.ui.pushButton_9.text() == 'X')    or (
   self.ui.pushButton_4.text() == 'X' and self.ui.pushButton_5.text() == 'X' and self.ui.pushButton_6.text() == 'X')    or (
   self.ui.pushButton_7.text() == 'X' and self.ui.pushButton_5.text() == 'X' and self.ui.pushButton_3.text() == 'X')    or (
   self.ui.pushButton_3.text() == 'X' and self.ui.pushButton_6.text() == 'X' and self.ui.pushButton_9.text() == 'X')    or (
   self.ui.pushButton_2.text() == 'X' and self.ui.pushButton_5.text() == 'X' and self.ui.pushButton_8.text() == 'X')    or (
   self.ui.pushButton_7.text() == 'X' and self.ui.pushButton_8.text() == 'X' and self.ui.pushButton_9.text() == 'X'):
  self.ui.label_3.setText("X玩家获胜")
  self.ui.label_2.setText("结束")
  self.ui.pushButton.setEnabled(False)
  self.ui.pushButton_2.setEnabled(False)
  self.ui.pushButton_3.setEnabled(False)
  self.ui.pushButton_4.setEnabled(False)
  self.ui.pushButton_5.setEnabled(False)
  self.ui.pushButton_6.setEnabled(False)
  self.ui.pushButton_7.setEnabled(False)
  self.ui.pushButton_8.setEnabled(False)
  self.ui.pushButton_9.setEnabled(False)
  self.time=0
  elif (
   self.ui.pushButton.text() == 'O' and self.ui.pushButton_2.text() == 'O' and self.ui.pushButton_3.text() == 'O')    or (
   self.ui.pushButton.text() == 'O' and self.ui.pushButton_4.text() == 'O' and self.ui.pushButton_7.text() == 'O')    or (
   self.ui.pushButton.text() == 'O' and self.ui.pushButton_5.text() == 'O' and self.ui.pushButton_9.text() == 'O')    or (
   self.ui.pushButton_4.text() == 'O' and self.ui.pushButton_5.text() == 'O' and self.ui.pushButton_6.text() == 'O')    or (
   self.ui.pushButton_7.text() == 'O' and self.ui.pushButton_5.text() == 'O' and self.ui.pushButton_3.text() == 'O')    or (
   self.ui.pushButton_7.text() == 'X' and self.ui.pushButton_8.text() == 'X' and self.ui.pushButton_9.text() == 'X')    or (
   self.ui.pushButton_2.text() == 'X' and self.ui.pushButton_5.text() == 'X' and self.ui.pushButton_8.text() == 'X')    or (
   self.ui.pushButton_3.text() == 'O' and self.ui.pushButton_6.text() == 'O' and self.ui.pushButton_9.text() == 'O'):
  self.ui.label_3.setText("O玩家获胜")
  self.ui.label_2.setText("结束")
  self.ui.pushButton.setEnabled(False)
  self.ui.pushButton_2.setEnabled(False)
  self.ui.pushButton_3.setEnabled(False)
  self.ui.pushButton_4.setEnabled(False)
  self.ui.pushButton_5.setEnabled(False)
  self.ui.pushButton_6.setEnabled(False)
  self.ui.pushButton_7.setEnabled(False)
  self.ui.pushButton_8.setEnabled(False)
  self.ui.pushButton_9.setEnabled(False)
  self.time=0
  else:
  self.ui.label_3.setText("平局")
  self.time=0
 def HUANYUAN(self):
 self.ui.label_2.setText('当前为O玩家回合')
 self.ui.pushButton.setText(qipan.qi11)
 self.ui.pushButton_2.setText(qipan.qi12)
 self.ui.pushButton_3.setText(qipan.qi13)
 self.ui.pushButton_4.setText(qipan.qi21)
 self.ui.pushButton_5.setText(qipan.qi22)
 self.ui.pushButton_6.setText(qipan.qi23)
 self.ui.pushButton_7.setText(qipan.qi31)
 self.ui.pushButton_8.setText(qipan.qi32)
 self.ui.pushButton_9.setText(qipan.qi33)
 self.ui.pushButton.setEnabled(True)
 self.ui.pushButton_2.setEnabled(True)
 self.ui.pushButton_3.setEnabled(True)
 self.ui.pushButton_4.setEnabled(True)
 self.ui.pushButton_5.setEnabled(True)
 self.ui.pushButton_6.setEnabled(True)
 self.ui.pushButton_7.setEnabled(True)
 self.ui.pushButton_8.setEnabled(True)
 self.ui.pushButton_9.setEnabled(True)
 self.time=0
 def suiji(self):
 Truelabel=[]
 labels=[self.ui.pushButton,self.ui.pushButton_2,self.ui.pushButton_3,
  self.ui.pushButton_4,self.ui.pushButton_5,self.ui.pushButton_6,
  self.ui.pushButton_7,self.ui.pushButton_8,self.ui.pushButton_9]
 for label in labels:
  if label.isEnabled()==True:
  Truelabel.append(label)
 luckylabel=random.choice(Truelabel)
 if luckylabel==self.ui.pushButton:
  self.time = self.time + 1
  if (self.time + 2) % 2 == 0:
  a = "X"
  self.ui.pushButton.setText(a)
  else:
  a = "O"
  self.ui.pushButton.setText(a)
  self.ui.label_2.setText('当前为o玩家VS电脑')
  self.ui.pushButton.setEnabled(False)
  self.PANDUAN()
 elif luckylabel==self.ui.pushButton_2:
  self.time = self.time + 1
  if (self.time + 2) % 2 == 0:
  a = "X"
  b = 'O'
  self.ui.pushButton_2.setText(a)
  else:
  a = "O"
  b = 'X'
  self.ui.pushButton_2.setText(a)
  self.ui.label_2.setText('当前为o玩家VS电脑')
  self.ui.pushButton_2.setEnabled(False)
  self.PANDUAN()
 elif luckylabel == self.ui.pushButton_3:
  self.time = self.time + 1
  if (self.time + 2) % 2 == 0:
  a = "X"
  b = 'O'
  self.ui.pushButton_3.setText(a)
  else:
  a = "O"
  b = 'X'
  self.ui.pushButton_3.setText(a)
  self.ui.label_2.setText('当前为o玩家VS电脑')
  self.ui.pushButton_3.setEnabled(False)
  self.PANDUAN()
 elif luckylabel==self.ui.pushButton_4:
  self.time = self.time + 1
  if (self.time + 2) % 2 == 0:
  a = "X"
  b = 'O'
  self.ui.pushButton_4.setText(a)
  else:
  a = "O"
  b = 'X'
  self.ui.pushButton_4.setText(a)
  self.ui.label_2.setText('当前为o玩家VS电脑')
  self.ui.pushButton_4.setEnabled(False)
  self.PANDUAN()
 elif luckylabel==self.ui.pushButton_5:
  self.time = self.time + 1
  if (self.time + 2) % 2 == 0:
  a = "X"
  b = "O"
  self.ui.pushButton_5.setText(a)
  else:
  a = "O"
  b = "X"
  self.ui.pushButton_5.setText(a)
  self.ui.label_2.setText('当前为o玩家VS电脑')
  self.ui.pushButton_5.setEnabled(False)
  self.PANDUAN()
 elif luckylabel==self.ui.pushButton_6:
  self.time = self.time + 1
  if (self.time + 2) % 2 == 0:
  a = "X"
  b = 'O'
  self.ui.pushButton_6.setText(a)
  else:
  a = "O"
  b = "X"
  self.ui.pushButton_6.setText(a)
  self.ui.label_2.setText('当前为o玩家VS电脑')
  self.ui.pushButton_6.setEnabled(False)
  self.PANDUAN()
 elif luckylabel==self.ui.pushButton_7:
  self.time = self.time + 1
  if (self.time + 2) % 2 == 0:
  a = "X"
  b = 'O'
  self.ui.pushButton_7.setText(a)
  else:
  a = "O"
  b = 'X'
  self.ui.pushButton_7.setText(a)
  self.ui.label_2.setText('当前为o玩家VS电脑')
  self.ui.pushButton_7.setEnabled(False)
  self.PANDUAN()
 elif luckylabel == self.ui.pushButton_8:
  self.time = self.time + 1
  if (self.time + 2) % 2 == 0:
  a = "X"
  b = 'O'
  self.ui.pushButton_8.setText(a)
  else:
  a = "O"
  b = 'X'
  self.ui.pushButton_8.setText(a)
  self.ui.label_2.setText('当前为o玩家VS电脑')
  self.ui.pushButton_8.setEnabled(False)
  self.PANDUAN()
 elif luckylabel == self.ui.pushButton_9:
  self.time = self.time + 1
  if (self.time + 2) % 2 == 0:
  a = "X"
  b = 'O'
  self.ui.pushButton_9.setText(a)
  else:
  a = "O"
  b = 'X'
  self.ui.pushButton_9.setText(a)
  self.ui.label_2.setText('当前为o玩家VS电脑')
  self.ui.pushButton_9.setEnabled(False)
  self.PANDUAN()
 def startTimer(self):
 self.timer.start(1000)
class shuangren(QWidget):
 def __init__(self):
 super(shuangren, self).__init__()
 self.ui = Ui_Form()
 self.ui.setupUi(self)
 self.setWindowTitle('双人模式')
 self.ui.label_4.setText("双人模式")
 self.ui.pushButton_11.clicked.connect(self.HUANYUAN)
 self.initUI()
 self.setWindowFlags(QtCore.Qt.CustomizeWindowHint)
 def initUI(self):
 self.ui.pushButton.setText(qipan.qi11)
 self.ui.pushButton_2.setText(qipan.qi12)
 self.ui.pushButton_3.setText(qipan.qi13)
 self.ui.pushButton_4.setText(qipan.qi21)
 self.ui.pushButton_5.setText(qipan.qi22)
 self.ui.pushButton_6.setText(qipan.qi23)
 self.ui.pushButton_7.setText(qipan.qi31)
 self.ui.pushButton_8.setText(qipan.qi32)
 self.ui.pushButton_9.setText(qipan.qi33)
 self.ui.pushButton.setToolTip('pushButton/qi11')
 self.ui.pushButton_2.setToolTip('pushButton_2/qi12')
 self.ui.pushButton_3.setToolTip('pushButton_3/qi13')
 self.ui.pushButton_4.setToolTip('pushButton_4/qi21')
 self.ui.pushButton_5.setToolTip('pushButton_5/qi22')
 self.ui.pushButton_6.setToolTip('pushButton_6/qi23')
 self.ui.pushButton_7.setToolTip('pushButton_7/qi31')
 self.ui.pushButton_8.setToolTip('pushButton_8/qi32')
 self.ui.pushButton_9.setToolTip('pushButton_9/qi33')
 self.ui.label.setText('')
 self.ui.label_2.setText('当前为O玩家回合')
 self.ui.label_3.setText('')
 self.timer = QTimer()
 self.timer.timeout.connect(self.showtime)
 self.startTimer()
 self.bangding()
 def bangding(self):
 self.ui.pushButton.clicked.connect(self.change)
 self.ui.pushButton_2.clicked.connect(self.change2)
 self.ui.pushButton_3.clicked.connect(self.change3)
 self.ui.pushButton_4.clicked.connect(self.change4)
 self.ui.pushButton_5.clicked.connect(self.change5)
 self.ui.pushButton_6.clicked.connect(self.change6)
 self.ui.pushButton_7.clicked.connect(self.change7)
 self.ui.pushButton_8.clicked.connect(self.change8)
 self.ui.pushButton_9.clicked.connect(self.change9)
 self.ui.pushButton.clicked.connect(self.PANDUAN)
 self.ui.pushButton_2.clicked.connect(self.PANDUAN)
 self.ui.pushButton_3.clicked.connect(self.PANDUAN)
 self.ui.pushButton_4.clicked.connect(self.PANDUAN)
 self.ui.pushButton_5.clicked.connect(self.PANDUAN)
 self.ui.pushButton_6.clicked.connect(self.PANDUAN)
 self.ui.pushButton_7.clicked.connect(self.PANDUAN)
 self.ui.pushButton_8.clicked.connect(self.PANDUAN)
 self.ui.pushButton_9.clicked.connect(self.PANDUAN)
 self.ui.pushButton_10.clicked.connect(self.HUANYUAN)
 self.time = 0
 def change(self):
 self.time = self.time + 1
 if (self.time + 2) % 2 == 0:
  a = "X"
  b = 'O'
  self.ui.pushButton.setText(a)
 else:
  a = "O"
  b = 'X'
  self.ui.pushButton.setText(a)
 self.ui.label_2.setText(f'当前为{b}玩家回合')
 self.ui.pushButton.setEnabled(False)
 def change2(self):
 self.time = self.time + 1
 if (self.time + 2) % 2 == 0:
  a = "X"
  b = 'O'
  self.ui.pushButton_2.setText(a)
 else:
  a = "O"
  b = 'X'
  self.ui.pushButton_2.setText(a)
 self.ui.label_2.setText(f'当前为{b}玩家回合')
 self.ui.pushButton_2.setEnabled(False)
 def change3(self):
 self.time = self.time + 1
 if (self.time + 2) % 2 == 0:
  a = "X"
  b = 'O'
  self.ui.pushButton_3.setText(a)
 else:
  a = "O"
  b = 'X'
  self.ui.pushButton_3.setText(a)
 self.ui.label_2.setText(f'当前为{b}玩家回合')
 self.ui.pushButton_3.setEnabled(False)
 def change4(self):
 self.time = self.time + 1
 if (self.time + 2) % 2 == 0:
  a = "X"
  b = 'O'
  self.ui.pushButton_4.setText(a)
 else:
  a = "O"
  b = 'X'
  self.ui.pushButton_4.setText(a)
 self.ui.label_2.setText(f'当前为{b}玩家回合')
 self.ui.pushButton_4.setEnabled(False)
 def change5(self):
 self.time = self.time + 1
 if (self.time + 2) % 2 == 0:
  a = "X"
  b = "O"
  self.ui.pushButton_5.setText(a)
 else:
  a = "O"
  b = "X"
  self.ui.pushButton_5.setText(a)
 self.ui.label_2.setText(f'当前为{b}玩家回合')
 self.ui.pushButton_5.setEnabled(False)
 def change6(self):
 self.time = self.time + 1
 if (self.time + 2) % 2 == 0:
  a = "X"
  b = 'O'
  self.ui.pushButton_6.setText(a)
 else:
  a = "O"
  b = "X"
  self.ui.pushButton_6.setText(a)
 self.ui.label_2.setText(f'当前为{b}玩家回合')
 self.ui.pushButton_6.setEnabled(False)
 def change7(self):
 self.time = self.time + 1
 if (self.time + 2) % 2 == 0:
  a = "X"
  b = 'O'
  self.ui.pushButton_7.setText(a)
 else:
  a = "O"
  b = 'X'
  self.ui.pushButton_7.setText(a)
 self.ui.label_2.setText(f'当前为{b}玩家回合')
 self.ui.pushButton_7.setEnabled(False)
 def change8(self):
 self.time = self.time + 1
 if (self.time + 2) % 2 == 0:
  a = "X"
  b = 'O'
  self.ui.pushButton_8.setText(a)
 else:
  a = "O"
  b = 'X'
  self.ui.pushButton_8.setText(a)
 self.ui.label_2.setText(f'当前为{b}玩家回合')
 self.ui.pushButton_8.setEnabled(False)
 def change9(self):
 self.time = self.time + 1
 if (self.time + 2) % 2 == 0:
  a = "X"
  b = 'O'
  self.ui.pushButton_9.setText(a)
 else:
  a = "O"
  b = 'X'
  self.ui.pushButton_9.setText(a)
 self.ui.label_2.setText(f'当前为{b}玩家回合')
 self.ui.pushButton_9.setEnabled(False)
 def showtime(self):
 end = time.time()
 self.ui.label.setText(f'游戏开始{int(end - start)}秒')

 def PANDUAN(self):
 if self.time < 9:
  if (
   self.ui.pushButton.text() == 'X' and self.ui.pushButton_2.text() == 'X' and self.ui.pushButton_3.text() == 'X')    or (
   self.ui.pushButton.text() == 'X' and self.ui.pushButton_4.text() == 'X' and self.ui.pushButton_7.text() == 'X')    or (
   self.ui.pushButton.text() == 'X' and self.ui.pushButton_5.text() == 'X' and self.ui.pushButton_9.text() == 'X')    or (
   self.ui.pushButton_4.text() == 'X' and self.ui.pushButton_5.text() == 'X' and self.ui.pushButton_6.text() == 'X')    or (
   self.ui.pushButton_7.text() == 'X' and self.ui.pushButton_5.text() == 'X' and self.ui.pushButton_3.text() == 'X')    or (
   self.ui.pushButton_3.text() == 'X' and self.ui.pushButton_6.text() == 'X' and self.ui.pushButton_9.text() == 'X')    or (
   self.ui.pushButton_2.text() == 'X' and self.ui.pushButton_5.text() == 'X' and self.ui.pushButton_8.text() == 'X')    or (
   self.ui.pushButton_7.text() == 'X' and self.ui.pushButton_8.text() == 'X' and self.ui.pushButton_9.text() == 'X'):
  self.ui.label_3.setText("X玩家获胜")
  self.ui.label_2.setText("结束")
  self.ui.pushButton.setEnabled(False)
  self.ui.pushButton_2.setEnabled(False)
  self.ui.pushButton_3.setEnabled(False)
  self.ui.pushButton_4.setEnabled(False)
  self.ui.pushButton_5.setEnabled(False)
  self.ui.pushButton_6.setEnabled(False)
  self.ui.pushButton_7.setEnabled(False)
  self.ui.pushButton_8.setEnabled(False)
  self.ui.pushButton_9.setEnabled(False)
  self.time = 0
  elif (
   self.ui.pushButton.text() == 'O' and self.ui.pushButton_2.text() == 'O' and self.ui.pushButton_3.text() == 'O')    or (
   self.ui.pushButton.text() == 'O' and self.ui.pushButton_4.text() == 'O' and self.ui.pushButton_7.text() == 'O')    or (
   self.ui.pushButton.text() == 'O' and self.ui.pushButton_5.text() == 'O' and self.ui.pushButton_9.text() == 'O')    or (
   self.ui.pushButton_4.text() == 'O' and self.ui.pushButton_5.text() == 'O' and self.ui.pushButton_6.text() == 'O')    or (
   self.ui.pushButton_7.text() == 'O' and self.ui.pushButton_5.text() == 'O' and self.ui.pushButton_3.text() == 'O')    or (
   self.ui.pushButton_7.text() == 'X' and self.ui.pushButton_8.text() == 'X' and self.ui.pushButton_9.text() == 'X')    or (
   self.ui.pushButton_2.text() == 'X' and self.ui.pushButton_5.text() == 'X' and self.ui.pushButton_8.text() == 'X')    or (
   self.ui.pushButton_3.text() == 'O' and self.ui.pushButton_6.text() == 'O' and self.ui.pushButton_9.text() == 'O'):
  self.ui.label_3.setText("O玩家获胜")
  self.ui.label_2.setText("结束")
  self.ui.pushButton.setEnabled(False)
  self.ui.pushButton_2.setEnabled(False)
  self.ui.pushButton_3.setEnabled(False)
  self.ui.pushButton_4.setEnabled(False)
  self.ui.pushButton_5.setEnabled(False)
  self.ui.pushButton_6.setEnabled(False)
  self.ui.pushButton_7.setEnabled(False)
  self.ui.pushButton_8.setEnabled(False)
  self.ui.pushButton_9.setEnabled(False)
  self.time = 0
  else:
  self.ui.label_3.setText("暂未分出胜负")
 elif self.time == 9:
  if (
   self.ui.pushButton.text() == 'X' and self.ui.pushButton_2.text() == 'X' and self.ui.pushButton_3.text() == 'X')    or (
   self.ui.pushButton.text() == 'X' and self.ui.pushButton_4.text() == 'X' and self.ui.pushButton_7.text() == 'X')    or (
   self.ui.pushButton.text() == 'X' and self.ui.pushButton_5.text() == 'X' and self.ui.pushButton_9.text() == 'X')    or (
   self.ui.pushButton_4.text() == 'X' and self.ui.pushButton_5.text() == 'X' and self.ui.pushButton_6.text() == 'X')    or (
   self.ui.pushButton_7.text() == 'X' and self.ui.pushButton_5.text() == 'X' and self.ui.pushButton_3.text() == 'X')    or (
   self.ui.pushButton_3.text() == 'X' and self.ui.pushButton_6.text() == 'X' and self.ui.pushButton_9.text() == 'X')    or (
   self.ui.pushButton_2.text() == 'X' and self.ui.pushButton_5.text() == 'X' and self.ui.pushButton_8.text() == 'X')    or (
   self.ui.pushButton_7.text() == 'X' and self.ui.pushButton_8.text() == 'X' and self.ui.pushButton_9.text() == 'X'):
  self.ui.label_3.setText("X玩家获胜")
  self.ui.label_2.setText("结束")
  self.ui.pushButton.setEnabled(False)
  self.ui.pushButton_2.setEnabled(False)
  self.ui.pushButton_3.setEnabled(False)
  self.ui.pushButton_4.setEnabled(False)
  self.ui.pushButton_5.setEnabled(False)
  self.ui.pushButton_6.setEnabled(False)
  self.ui.pushButton_7.setEnabled(False)
  self.ui.pushButton_8.setEnabled(False)
  self.ui.pushButton_9.setEnabled(False)
  self.time = 0
  elif (
   self.ui.pushButton.text() == 'O' and self.ui.pushButton_2.text() == 'O' and self.ui.pushButton_3.text() == 'O')    or (
   self.ui.pushButton.text() == 'O' and self.ui.pushButton_4.text() == 'O' and self.ui.pushButton_7.text() == 'O')    or (
   self.ui.pushButton.text() == 'O' and self.ui.pushButton_5.text() == 'O' and self.ui.pushButton_9.text() == 'O')    or (
   self.ui.pushButton_4.text() == 'O' and self.ui.pushButton_5.text() == 'O' and self.ui.pushButton_6.text() == 'O')    or (
   self.ui.pushButton_7.text() == 'O' and self.ui.pushButton_5.text() == 'O' and self.ui.pushButton_3.text() == 'O')    or (
   self.ui.pushButton_7.text() == 'X' and self.ui.pushButton_8.text() == 'X' and self.ui.pushButton_9.text() == 'X')    or (
   self.ui.pushButton_2.text() == 'X' and self.ui.pushButton_5.text() == 'X' and self.ui.pushButton_8.text() == 'X')    or (
   self.ui.pushButton_3.text() == 'O' and self.ui.pushButton_6.text() == 'O' and self.ui.pushButton_9.text() == 'O'):
  self.ui.label_3.setText("O玩家获胜")
  self.ui.label_2.setText("结束")
  self.ui.pushButton.setEnabled(False)
  self.ui.pushButton_2.setEnabled(False)
  self.ui.pushButton_3.setEnabled(False)
  self.ui.pushButton_4.setEnabled(False)
  self.ui.pushButton_5.setEnabled(False)
  self.ui.pushButton_6.setEnabled(False)
  self.ui.pushButton_7.setEnabled(False)
  self.ui.pushButton_8.setEnabled(False)
  self.ui.pushButton_9.setEnabled(False)
  self.time = 0
  else:
  self.ui.label_3.setText("平局")
  self.time = 0
 def HUANYUAN(self):
 self.ui.pushButton.setText(qipan.qi11)
 self.ui.pushButton_2.setText(qipan.qi12)
 self.ui.pushButton_3.setText(qipan.qi13)
 self.ui.pushButton_4.setText(qipan.qi21)
 self.ui.pushButton_5.setText(qipan.qi22)
 self.ui.pushButton_6.setText(qipan.qi23)
 self.ui.pushButton_7.setText(qipan.qi31)
 self.ui.pushButton_8.setText(qipan.qi32)
 self.ui.pushButton_9.setText(qipan.qi33)
 self.ui.pushButton.setEnabled(True)
 self.ui.pushButton_2.setEnabled(True)
 self.ui.pushButton_3.setEnabled(True)
 self.ui.pushButton_4.setEnabled(True)
 self.ui.pushButton_5.setEnabled(True)
 self.ui.pushButton_6.setEnabled(True)
 self.ui.pushButton_7.setEnabled(True)
 self.ui.pushButton_8.setEnabled(True)
 self.ui.pushButton_9.setEnabled(True)
 self.ui.label_3.setText("")
 def startTimer(self):
 self.timer.start(1000)
class MODLECHOSE(QMainWindow):
 def __init__(self):
 super(MODLECHOSE,self).__init__()
 self.ui=Ui_MainWindow()
 self.ui.setupUi(self)
 self.ui.pushButton.clicked.connect(self.caoshuang)
 self.ui.pushButton_2.clicked.connect(self.caodan)
 self.danwin = danren()
 self.shuangwin = shuangren()
 self.setWindowFlags(QtCore.Qt.CustomizeWindowHint)#######

 def caodan(self):
  self.danwin.show()
 def caoshuang(self):
  self.shuangwin.show()
if __name__ == '__main__':
 app = QApplication(sys.argv)
 main = MODLECHOSE()
 main.show()
 sys.exit(app.exec_())
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一句话新闻
一文看懂荣耀MagicBook Pro 16
荣耀猎人回归!七大亮点看懂不只是轻薄本,更是游戏本的MagicBook Pro 16.
人们对于笔记本电脑有一个固有印象:要么轻薄但性能一般,要么性能强劲但笨重臃肿。然而,今年荣耀新推出的MagicBook Pro 16刷新了人们的认知——发布会上,荣耀宣布猎人游戏本正式回归,称其继承了荣耀 HUNTER 基因,并自信地为其打出“轻薄本,更是游戏本”的口号。
众所周知,寻求轻薄本的用户普遍更看重便携性、外观造型、静谧性和打字办公等用机体验,而寻求游戏本的用户则普遍更看重硬件配置、性能释放等硬核指标。把两个看似难以相干的产品融合到一起,我们不禁对它产生了强烈的好奇:作为代表荣耀猎人游戏本的跨界新物种,它究竟做了哪些平衡以兼顾不同人群的各类需求呢?